Published guides
Every article on this site is published under this byline. The full list, newest first:
- Monster Arcade Game Glossary — September 8, 2026
- The Evolution of Monster-Inspired Arcade Games — September 5, 2026
- How to Make Arcade Gameplay More Engaging — September 2, 2026
- Designing Better Monster Arcade Levels — August 27, 2026
- How Local High Scores Work — August 22, 2026
- Ice Monster Game Mechanics — August 20, 2026
- Monster Arcade Games on Mobile — August 18, 2026
- Browser-Based Monster Games — August 15, 2026
- Volcano Monster Game Tips — August 14, 2026
- Monster Level Progression — August 12, 2026
- How Procedural Monster Levels Work — August 11, 2026
- Jungle Monster Arcade Strategies — August 9, 2026
- How HTML5 Monster Games Work — August 7, 2026
- Monster Power-Up Design — August 6, 2026
- Monster Castle Games Explained — August 4, 2026
- Monster Token Systems — August 2, 2026
- HTML5 Canvas Monster Games — August 1, 2026
- Monster Cave Games Explained — July 30, 2026
- Monster Games for Short Gaming Sessions — July 28, 2026
- Treasure Collection Strategies — July 26, 2026
- Monster Boss Design — July 25, 2026
- Monster Maze Strategies — July 22, 2026
- Shadow Creature Games — July 19, 2026
- How Combo Systems Work in Monster Arcade Games — July 17, 2026
- Desktop Monster Game Controls — July 17, 2026
- How to Recognise Boss Attack Patterns — July 14, 2026
- Giant Monster Game Mechanics — July 12, 2026
- Mobile Monster Arcade Gaming Tips — July 11, 2026
- How Enemy Patterns Work — July 9, 2026
- Monster Power-Ups and Special Abilities — July 6, 2026
- Fantasy Monster Arcade Games — July 5, 2026
- How to Use Touch Controls — July 2, 2026
- How Monster Difficulty Increases — July 1, 2026
- Robot Monster Arcade Games — June 30, 2026
- Designing Monster Obstacles — June 28, 2026
- Monster Game Difficulty Explained — June 25, 2026
- How to Master Timing-Based Games — June 23, 2026
- When to Use Speed Boosts — June 21, 2026
- When to Use Shields — June 19, 2026
- Alien Monster Arcade Games — June 17, 2026
- Designing Monster Enemies — June 14, 2026
- Endless Monster Games and Procedural Challenges — June 13, 2026
- Space Monster Games — June 11, 2026
- How Collectible Systems Work — June 8, 2026
- How to Improve Reaction Time — June 5, 2026
- One-Tap Monster Games Explained — June 2, 2026
- Monster Adventure Strategies — May 28, 2026
- How Scoring Systems Work — May 24, 2026
- How to Improve Your Monster Arcade Scores — May 21, 2026
- Monster Platformer Tips — May 18, 2026
- Monster Game Accessibility — May 15, 2026
- Underwater Monster Arcade Games — May 12, 2026
- Monster Collection Games and Collectibles — May 9, 2026
- Monster Runner Strategies — May 6, 2026
- How to Build a High Combo — May 2, 2026
- How Monster Boss Battles Work — April 28, 2026
- How to Beat Arcade Boss Battles — April 26, 2026
- Why Monster Arcade Games Are Replayable — April 20, 2026
- Monster Adventure Games Explained — April 16, 2026
- Monster Combo Strategies — April 14, 2026
- Why Arcade Games Use Increasing Difficulty — April 8, 2026
- Best Monster Runner Games — April 5, 2026
- How to Master One-Tap Monster Games — April 2, 2026
- Monster Battle Games Explained — March 26, 2026
- Monster Game Reaction Time Tips — March 19, 2026
- Monster Platformer Games Explained — March 14, 2026
- How to Avoid Monster Obstacles — March 5, 2026
- How Monster Arcade Games Work — March 2, 2026
- Best Monster Arcade Games to Play Online — February 20, 2026
- What Are Monster Arcade Games? — February 12, 2026
About this byline
Alex Morgan is the editorial identity under which Monster Arcade publishes. Articles, game design notes and guides on this site are written and reviewed by our small editorial and development team and published under this single byline for consistency.
We want to be straightforward about that, because publishing under a person's name implies things that ought to be true. So: this byline represents the people who actually build and tune the games on this site. It does not represent a separate individual with credentials we have not described, and we make no claims about degrees, awards, certifications, employers, memberships or media appearances. The portrait used alongside this byline is an original illustration, not a photograph of a real person presented as an author.
Everything published under this byline is reviewed against the actual game source before it goes live. That is the substantive claim we are making, and it is one you can check: if a guide quotes a number, it came from the code.
Areas of expertise
The editorial focus is narrow on purpose. This site is about browser-based arcade games, and the writing sticks to what we can speak about from direct experience of building them:
- HTML5 and canvas games — rendering, game loops, frame pacing and the practical limits of canvas on mobile browsers.
- Arcade mechanics — scoring, combo systems, difficulty curves, procedural generation and wave direction.
- Monster game design — enemy behaviour, telegraphing, boss phases and creature readability.
- Game UX — control schemes, onboarding without tutorials, failure feedback and restart friction.
- Mobile browser gaming — touch control layout, thumb reach, and what actually works one-handed.
- Casual and short-session gaming — designing for a two-minute break rather than a two-hour session.
How articles get written
The process is the same for every guide. A topic is chosen because a question keeps coming up or because a mechanic on the site deserves a proper explanation. The relevant game code is read and any numbers that will appear in the article are taken from it directly. A draft is written, then checked by somebody who did not write it, then published with a publication date and an updated date that both reflect reality.
When a game is rebalanced, every article that quoted the old numbers is revised and its updated date changes. That is the main reason our articles carry an updated date at all — it is a commitment rather than a decoration.
The full process, including where AI assistance is and is not used, is described in the editorial policy. How factual claims are verified is described in the fact-checking policy.
What you will not find here
No invented statistics. No player counts, market-size figures or survey results that we cannot source. No fabricated reviews, testimonials or star ratings. No claims of awards, partnerships or press coverage. No affiliate recommendations dressed up as editorial opinion.
If an article needs an external fact, it is linked to a source you can check. If we do not know something, the article says that rather than guessing plausibly.
Contact
Corrections, questions about a guide, and disagreements about a tuning decision are all welcome. Editorial email: editor@monsterarcade.xyz. General enquiries go through the contact page.
Social profiles are not currently maintained. When that changes, links will appear here rather than as placeholder icons pointing nowhere.
Frequently asked questions
Is Alex Morgan a real individual person?
It is the editorial byline for the team that builds and tunes the games on this site. We do not claim credentials beyond that, and the accompanying portrait is an original illustration rather than a photograph of a real person.
Who actually writes the guides?
Our editorial and development team. Every article is reviewed against the game source before publication and re-checked when a game is rebalanced.
How do I report an error in an article?
Email editor@monsterarcade.xyz with the page URL and the specific claim. Corrections are handled ahead of everything else.